小憩會社

Simple interaction, better relationship.

小憩会社是一套人際互動設計裝置,期望帶給上班族們更多的相處交流。透過在茶水間的投影互動遊戲,使人們共同完成簡單的遊戲與分享餅乾,過程中創造出放鬆有趣的氛圍,讓同事之間能擁有更多美好、認識彼此的機會。

Chill company, an interactive design device, hoped to bring more interaction to the office workers. Through the projection game in the pantry, Chill company created a relaxed environment and increased more opportunities to build a friendship in the office.

互動設計/上班族人際關係/cookie break

設計背景
Design Background

人際關係是職場的一道重要課題,好的人際互動不僅影響心情、提升工作效能,還能幫助職場圈的氣氛更好。

Relationship played an important role in the workplace, not only affect human emothions also the efficiency of the work.

訪問約30位工作者後,我們發現因為年齡、階級、工作內容等因素的影響,人們在職場上和同事常僅為公事合作的關係,少有更近一步認識的機會。

After interviewing about 30 office workers, we found that due to the differences of age, job level and work project, people were used to doing their jobs instead of interacting more with others.

透過Design Fiction排列出上班族一整日的工作生活後,
我們發現到,上班族們有個共同的需求: 放鬆片刻。

After drawing a whole day's of the office workers through Design Fiction, we found that office workers have a common need: take a break。

透過空檔時間,起身到茶水間喝杯咖啡,與他人聊一下天,形成自然的交流。 我們找到了創造互動的時機點: 工作中間的小休息。

We found that office workers had the same need: take a break. Therefore, we combine relaxation with relationships to create more interesting interactive experiences in the pantry.

目標族群與場域
Target User and Field

百人以上的大型公司
Companies with hundreds of employees

茶水間場域
Pantry field

使用情境
Scenario

诶,有人在茶水間了?
Hey, someone's in the pantry?

有日,Tammy看到辦公室內的顯示燈閃爍著白燈時,她發現此時有人到茶水間去了,於是她內心也湧起一股休息的渴望。

Someday, when Tammy saw the signal light  flashing  white in the office, she found someone had gone to the pantry, and at this time, a longing for rest surged in her heart.

Cookie break 正式啟動
Cookie break starts!

於是,Tammy離開位子走向茶水間。在她進入茶水間後,此時顯示器變成橘燈模式,泡泡互動遊戲正式開始。

So, Tammy left her seat and walked to the pantry. After she entered the pantry, the signal light turned into orange. The bubble interactive game started officially.

合作無間,一起歡笑
Cooperate happily!

開始她只站在旁邊看著。然而,牆上突然出現一顆大泡泡!旁邊的同事Harry和Lily立刻拜託Tammy加入他們,在成功擊破後大家看著彼此,開懷大笑了起來。

At first she just stood by and watched. However, a big bubble suddenly appeared on the wall!  Harry and Lily, immediately invited she to pop with them. After the success, everyone looked at each other and laughed.

驚喜的禮物!
Surprising gift

這時,餅乾機掉出了餅乾!  Tammy和大家一起分食餅乾並且開心的聊天,享受一個簡單有趣的休息時光。

At this time, the cookie machine fell out of cookies! Everyone shared cookies and chatted happily, enjoying their  break time int the pantry.

產品特點
Design outputs

顯示燈將呈現茶水間此時的人數多寡與互動情況
當人數<3,燈光將呈現閃爍模式,用吸引更多人加入;
人數=3人,燈光從閃爍轉為白光,泡泡互動正式開始;
而人數增加越多時,燈光將逐漸轉為橘紅燈。

The signal light will show the crowd and atmosphere in the pantry.
When there are less than 3 people,  it will show a flashing light to attract more people ;
When there are 3 people, it will turn into white light, and the bubble interactive game start;
Finally, when the crowd continued to increase, the light will turn into orange and red.

合作關係,可使不同的個體間,一起為共同的目標而產生交集
因此我們創造出互動泡泡,使上班族們擁有一起合作的契機,產生人與人之間的連結。

A cooperative relationship, enabled different individuals to intersect together for a common goal.
Therefore, we designed a interactive bubble, to create more connections between people.

在人們成功達成目標後,以令人驚喜的餅乾來作為獎勵。擊破大泡泡後餅乾機將立刻掉
出多人份的點心,在場的所有人可共襄盛舉,為茶水間小憩做一個完美結局。

After people successfully reach their goals, it’s necessary to reward people with a surprise. The bis-
cuit machine will immediately drop multiple snacks to make a perfect ending for the break.

情境影片
Scenario film

設計師
Designers

王郁婷
Yu-Ting, Wang

李宜涓
Yi-Cyuan, Li

周詩鏇
Shih-Hsuan, Chou